first drafts

I finished my first draft of The Mungk a few days ago.

It’s an outline, glorified and in extreme detail, which is what all good first drafts should be, in my opinion.

You can write character studies and scene settings and world build all you want. You can play connect-the-dots, map out plot matrixes and timelines and motivations and whatever, but at the end of the day, all you have is a blueprint. At some point, you have to start laying foundation and raising beams and running wires.

And unless you’re building something entirely formulaic, that never truly goes as planned, not in a work of art.

So, we write a first draft. And in the draft, our characters begin to tell us who they are, what direction they want to go. Motivations and reactions you didn’t expect rear their ugly heads. Plot holes you didn’t catch in the outline sideswipe you, throwing the whole thing off track.

It’s rather like birthing a child and living a life; you have a plan for it, but you can’t control other people or whatever circumstances the world likes to throw at us. You can’t break the laws of the universe, whatever that universe may be.

In the end, a first draft is nothing more than a prototype; a raw, unfinished thing with quirks and bugs and massive failures that need correction.

A outline/novel hybrid, bleeding, organs in places they shouldn’t be, begging to be put out of its misery, or repaired in mercy.

Target: 500 words
Written: 433 words, novella: The Mungk

Read: High Hunt, David Eddings
Comics: Y The Last Man 13-16
Music: Vessel, Bjork

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